![]() With the problems out of the way, I want to praise the hell out of this game. There were a number of other problems and bugs at the start of the game, but the devs fixed the majority of them in a couple of days, which is a very very good sign. For example, you can be standing still in front of the enemy (I experienced this with the ones that switch between bow and sword), and it can hit you like 10 times with none of the strikes dealing damage. And while hitboxes for some enemies and weapons are legit good, for others they are practically nonexistent. The movement often feels very off, like the character is sliding across the ground while pretending to move their legs. My main concerns are technical: character movement and hitboxes. The movement often feels Let me start with some of the problems of this game. ![]() Let me start with some of the problems of this game. This review that I am writing is special and different from most, which will only talk about the technical problems of the game and the drama of the assets. In conclusion: A gem of souls, I enjoyed it even more than Steelrising. To the team that worked on this game, I hope they find a way to continue designing video games, they are geniuses with maps. In any case, I am not going to talk about it here. Even so, it's a WANABE, a very experimental game, of course, only 3 people worked on this game, and to finish messing it up, the drama that they bought the assets from someone who seems to have stolen them from From Software. I see a lot of love in this game, a lot of dedication. An architecture inspired by the brutalism of Czechoslovakia and other areas of central Europe. The verticality of the game is impressive, many layers from the bottom of the sea to the clouds. ![]() The strong points are definitely the World Building and the atmosphere. ![]() The strong points are It hurts a lot that a game as amazing as this one doesn't have user reviews. “Certainly this has been a huge lesson for us and hopefully other indie creators out there too that assets on these storefronts seemingly cannot be purchased in good faith.”īleak Faith: Forsaken is a Soulslike survival-horror action RPG that was released for PC on March 10.It hurts a lot that a game as amazing as this one doesn't have user reviews. “Some changes we included in the recent patches, and more are coming in the next few days,” the studio said. The development team has also removed all of these animations from Bleak Faith, stating that Epic’s answer wasn’t satisfactory and will work to replace the assets over the next few days. As with any store that hosts third-party content, however, Epic is not in a position to independently verify such rights, and Epic makes no such guarantee to purchasers of the content.”Īrchangel Studios noted that the assets that it had used for Bleak Faith have since been removed from the Unreal Engine marketplace. The studio also said that it had reached out to Epic Games about an investigation, to which it then responded, “Pursuant to the Marketplace Distribution Agreement, each Marketplace seller represents and warrants to Epic that they have appropriate rights to upload their content. ![]()
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