![]() ![]() I did make sure to bring a Brigand along for when I wanted to murder bosses, which was absolutely the right choice. It took very little thought, and so long as I dropped a tank with a duration-based shield in front during those "many v 1" or "few v 1" matches, I had zero problems whatsoever. I occasionally had to drop Guards from the Baroness down as tanks, and I think having a single Rhino that run might have helped, but overall all I had to do was set priority targets using my archers and let the mages AoE blast things into oblivion. While I had an initially bumpy road, this run quickly hit critical mass due to the sheer firepower Archers and Pyromancers present. HARD 1 - I then ran a start focusing on Archers and Pyromancers. It was a pretty middle-of-the-road playthrough, I'd say. Mostly I focused on deathballing, but I had some ranged units supporting the flanks, healers in the back, that sort of that. I played a pretty balanced setup despite starting with a tanky composition. ![]() I didn't know what I was doing fully since it was my first run, but I think it was a competent run nevertheless. NORMAL - A tanky build where I started with a Cleric/Rhino/Totem frontline and built off of that, adding the other healers later on to support as well. The reason I say this is because of the runs I've done so far I've used. ![]() However, I have come to the conclusion that the best strategy by far is simply to have as many high power, high damage units in your retinue as you can with a couple healers or tanks to absorb suffering. I finished 1 normal run and 2 hard runs, and I'm starting on a 3rd hard run. Firstly, I want to say the game has been incredibly fun so far. ![]()
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